Currently, Healing provided by gear isn’t very valuable because you receive the vast amount of your healing from Health Globes. In light of this buff, the existing passives that grant 30% of your Dexterity as Armor (Seize the Initiative and Awareness) will be completely redesigned. Dodge isn’t as reliable as Armor or Resistances and doesn’t protect you from some of the most dangerous monster affixes like Plagued or Thunderstorm. Each point of Dexterity will grant 1 point of Armor instead of Dodge chance. These points will be provided regardless of whether your character placed in the regional Leaderboard.Ī major change is coming to Dexterity to benefit Demon Hunters and Monks. Right now, we’re looking to provide between 10-15 unique Conquests each Season, and each Conquest will have its own Leaderboard. Conquests will also provide achievement points and will count toward your Seasonal point total. With tasks ranging from killing Malthael at level 70 on Torment VI to finishing Acts I-V in an hour or less, Conquests are designed to encourage and promote an array of different playstyles.Ĭonquests are considered “first come, first served,” and the first 1000 individuals to complete a Conquest within a given Season will be immortalized on that Season’s regional Leaderboard. These goals can vary in terms of gameplay and difficulty, and some might be easier to complete than others. Conquests are special Season-only achievements (offered in addition to the suite of non-Seasonal achievements already available in the game) that represent a variety of challenging goals. With the start of each Season, players will have the opportunity to earn Conquests.
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